![]() ![]() ![]() While you are wearing armor, you gain a +1 bonus to AC. You adopt a particular style of fighting as your specialty. The brute gains passive options, allowing you to hold back and unleash offense in response to enemy actions while protecting allies. Extra Attackīeginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. When you are at half or lower hit points gain 2 Rampage instead. ClashĪt 3rd level, when you take damage, gain 1 Rampage. This choice makes new class features available to you. You can spend whatever Rampage you have accumulated to perform various acts of violence that you have learned.Īt 2nd level, you choose how you best express your violent tendencies. Once per round when you make an attack or take damage, gain a number of Rampage as shown on the class table. The battlefield is no place to hold back, and the brute takes that notion to its extreme, becoming a vehicle of death.Īt 1st level, choose three forms of violence that you have perfected. (a) a dungeoneer's pack or (b) an explorer's packĪs a brute, you perform various maneuvers and feats of strength using your violent tendencies.(a) chain mail or (b) leather armor, two daggers.You start with the following equipment, in addition to the equipment granted by your background: Skills: Choose two from Athletics, Intimidation, Investigation, Survival.Weapons: Simple weapons, martial weapons.Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per brute level after 1st.Hit Points at 1st Level: 10 plus your Constitution modifier.As a brute, you gain the following class features Hit Points ![]()
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